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Fawns News

Posted at 6:30 am on September 25, 2016 by Fawns

We already sent out a notice in the Fawns Group, but we wanted to make sure we posted this on the website as well.


Fawns Beta 1 will be coming to an end very shortly. Expect all Beta 1 items to stop working / delete themselves any day now. We have let people know that this day would come eventually (it’s the main reason we didn’t allow people to transfer fawns in beta), but the day is nearly here!


After Beta 1 disappears we will do a bit of work behind the scenes and push out Beta 2. Unlike in Beta 1, Beta 2 will be normal speed (not super fast mode), so expect it to feel a whole lot slower.


We hope that Beta 2 will not last nearly as long as Beta 1, so cross your fingers that we managed to crush all of the game breaking bugs! If we don’t see any huge problems in Beta 2 we can easily move on to launch in a quick manner.


Thanks to everyone who has been patient with us. We’re nearing the end of the dirt road and about to get on the fresh pavement so-to-speak. More updates soon!


-Fawns Team

Posted at 11:28 pm on August 19, 2016 by Fawns

Hey Folks!


We gave a full 24 hours extra for people to get in last minute pre-orders (in addition to our 7 days “one week notice” we sent out last week), plus we sent out a little notice and news post a couple of days ago to make sure people got plenty of time to get in their pre-orders.


All of the Fawns Pre-Order Affiliate Vendors will disappear in-world within the next few hours. In theory any order made now until then will still work fine, but we’re considering pre-ordering over since the delete sequence has officially begun.


We are still hard at work on what we call “Beta Phase 2″, which will be made available to all of the pre-order customers. We still have “Beta Phase 1″ available to anyone who has pre-ordered, so feel free to continue using those fawns up until we’re ready for the next beta phase.


We’re heavily monitoring the servers to make sure everything is going smoothly, and so far it’s all been perfect.


Thank you for your continued beta participation, it helps us all out. :)


-Fawns Team

Posted at 9:06 pm on August 17, 2016 by Fawns

August 18th is the last day for Pre-Orders! We will be ending them around Midnight when it turns the 19th SLT.


We will be disabling all Pre-Order Affiliate Vendors as well, so please make sure to do any last minute pre-ordering as soon as possible. We will not be making any exceptions, we’ve given a full week’s notice.


You will be able to order more Fawns Packs 3 days after our pre-launch. We do not have any date for this, as we are still working on our “Fawns Beta 2″ which will be fixing most if not all of the bugs you have all found in “Fawns Beta 1″.


-Fawns Team

Posted at 10:04 am on August 14, 2016 by Fawns

Hey Folks!


Giving you all a quick update about what is going on around here behind the scenes.


So we’ve received over 500 Bug Reports, many of them duplicates of the same bugs, but we’ve narrowed the bugs down to around 95 or so. These 95 Bugs are not completely unique, but it makes it much easier for our scripting team to analyze than 500, haha.


Our goal at this point is to fix what we believe are the major causes of those bugs, once we fix the major root problems it usually fixes dozens of minor extension problems, effectively neutralizing the bugs.


Once we are able to rid of all of the major issues we will be putting together a “Beta Phase 2″ product for everyone who wants to continue testing to try out. This version SHOULD have a lot of the problems fully resolved, but it’s possible we create new problems, which is why we want more people to keep testing.


This is a messy experience, so if at any time you want to stop testing – just stop! Delete your fawns in-world and let others handle the chaos. :)


Thanks for reading, keep on testing if you’re up for it. We do not want any bug reports right now since we’re swamped with what we are currently working on, but write down anything you feel is a major bug for when Beta Phase 2 starts (no ETA yet, we’re still working on it!)


See you in-world!

-Fawns Team

Posted at 7:46 am on August 11, 2016 by Fawns



Fawns Beta has officially started as of 8:30AM SLT on August 11th. The beta will run for an undetermined amount of time. There may be multiple phases of beta, so please keep checking back here to see the latest news.


Thank you to all of the patient community members who have been waiting for this day. All pre-order customers are able to pick up a beta pack to begin testing with us. If you pre-order today you will be able to join us for beta.


We will be turning off the pre-order vendors exactly 1 week after the beta start date, so if you want to get in on the pre-order deals – do it now before it’s too late. Fawns Packs are 25% cheaper during pre-orders, and some come with Limited Edition Fawns.


GRAB YOUR BETA PACK HERE: http://www.fawns.org/beta


-Fawns Team

Posted at 1:17 am on August 10, 2016 by Fawns



Fawns Beta will be starting at 8:30am SLT on August 11th.


We will be sending out a notice in the “Fawns” group in-world on Second Life informing pre-order customers on where they can go to collect their beta packs.


This is your 24 Hour Notice! However, we will keep pre-orders open for one final week after the beta begins. Expect the pre-order vendors to disappear sometime on the 18th.


We want to give a big thank you to all of the fawns community for being patient with us over the past few months. :)


As stated before, check the Fawns Group for a notice after 8:30am SLT on the 11th of August. Beta should be available to be collected at that time.


NOTE: If you pre-order a pack for the first time after the beta has started you will instantly be able to collect a beta pack and join the rest of us while we test.


Thanks everyone!

-Fawns Team

Posted at 8:28 pm on July 12, 2016 by Fawns

This video is super long…



Daemon shows off the current Fawns, Homes, Ether Crystals, shows how to birth on the HUD, as well as the “old school” method of birthing with “clicking and holding for 3 seconds” (which is much faster). Daemon talks about how the fawns in the last version would birth logs that were completely broken, explains that the main test he’s doing today is making sure the logs are working fine again. Some slight issues with hovertext in the Starter Logs / NPC Logs (Possibly logs from breeding as well.) Birthing Particle is starting off on the avatar and then moves to the location of the birthing fawn, so that needs to be changed. Not much more left to do at this point, the product is very polished and working much better now.

Posted at 6:25 pm on June 30, 2016 by Fawns


You can read the description on YouTube to get a summary of what the video is.


-Fawns Team

Posted at 5:27 am on June 24, 2016 by Fawns

Daemon typed this up in chat earlier, putting it here permanently:


[06:21] Daemon Blackflag: it really wont be much longer, just hang in there a bit longer, our fawns in-world are pretty much ready for beta right now as-is, i just need to do some double checking on the entire product, need to make sure our Redelivery Portal is working (self service redelivery of fawns / logs), and maybe do a bit more dueling/racing/NPC testing… i cant think of anything else other than some web features like the Web portion of the redelivery portal, i need to make sure that is working with the in-world portion… we’re very close, like, very close.
[06:21] Daemon Blackflag: at this point if i see any minor bugs, i’ll probably give them a pass
[06:21] Daemon Blackflag: so we can get into beta
[06:22] Daemon Blackflag: we’ll have time to resolve those during beta


…hang in there folks!

-Fawns Team


Posted at 4:26 pm on June 22, 2016 by Fawns




Hey folks!


Dash and I have been working diligently on connecting the My Account Web Features to the Fawns Database. We hit a road block, so to speak, but we have finally managed to plow right through it.


For inquiring minds, one of the pages that shows every single one of your logs (once you are signed in to the website) was not working properly. It uses many coding languages mixed together to operate, making it difficult to pinpoint what was going on to cause the issue. We even tried comparing broken code to known working code, and it was turning up identical in most instances.


Long story short? We were going a tad bit crazy trying to figure out what was going on, but we did! So we’re moving right along as usual.


I know it’s already the 22nd of June, we’re definitely running on the late end of things, but please bear with us as we take the needed time to finalize the beta so that you all can get right into it. We’ve done our best to manage our time wisely, but a breedable project needs a lot of attention to ensure its success. Even the slightest issue can have an enormous effect on the community, so we’ve been extra careful. (This is not our first rodeo.)


Talk soon!


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