Just wanted to give a quick update on how development is going.
Fawns has been developing slowly over the past year or so. It was not until just recently that we decided to ramp up the development. Our team members are currently producing textures, scripting, coding, story telling and more. It shouldn’t be too much longer that we feel comfortable revealing this project to the general public.
We just finished the final version of our creature mesh (the Fawn itself), as well as the racing track, dueling arena, and all of the fun little accessories we will have to offer.
The website has been more-or-less finished for a while now, it’s still being adjusted so that we can actually make it live and show it off to the world.
Our sim is around (“Fawns” on Second Life), and it’s ready to show off – but not until we start accepting pre-orders.
I’ll make a new post as soon as I have a bunch more things to talk about.